Paradise Veil

This Steampunk campaign was built around a realm of fallen magic and increasingly powerful industrial might. This was not the clean industry of Space Opera stories, but instead the meat-grinders of the industrial revolution. The campaign takes place on what used to be and eden for the five godly races: Humans, Elves, Dwarves, Halflings, and Gnomes. Their island was divided by their Creator so that each would have their domain, which they were the caretakers. Surrounding the island was a solid fogbank, “The Veil” that they never must enter.

As these things go, the races grew in power and eventually ventured into the unknown. Their ships came back, but crew by monsters and led by demons. Their world fell into chaos and blood and the pure magic of the realms was corrupted. They fought the demons back, but at a terrible costs not only in lives, but the very soul of the land. From these ashes arose a powerful church to keep the people on the righteous path.

Over time this church has itself become corrupted and the people of the land have new-found power in oil and coal. The godstones which once provided pure power have been consumed by the machines of an industrial age. Steam, not magic, is the new power of the land and anyone can use it.

Into this world, the Creator calls forth new heroes from the five races. These heroes will shine the beacon of hope in the dark places and root out the demons that have become a hidden part of the world. They will lift up the people that have been ground under by the might of industry and once again give them purpose. The lost art of the godstones will be once again given to the people so that they may benefit from their creator's gifts.


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